Highlights
- Study esports alongside foundational units in business or IT and build real-world skills from semester one.
- Australia’s first and only university-level esports diploma, taught on campus at QUT with smaller classes and dedicated support.
- Graduate with a pathway into a QUT bachelor’s degree in business or IT, with a full year of credit already completed.
- Learn from passionate educators who have real-world esports expertise in a supportive environment.
Highlights
- First and only qualification of its kind in Australia.
- A launch pad for your esports career.
- Earn a year of study towards QUT bachelor degrees in business, information technology or games and interactive environments—you could gain two qualifications in three years.
- Delve into the exciting world of esports and choose to specialise in the IT or business side of the industry.
- Learn from passionate educators who have real-world esports expertise in a supportive environment.
Why choose this course?
Esports is already a billion-dollar worldwide industry, and it's still growing, but most people only see the players. Behind every tournament, team and broadcast is a workforce of professionals in business strategy, event operations, technology and content production.
This diploma lets you explore that world. You'll study how the esports industry operates, from creative conceptualisation and coding through to finance, marketing, talent management and tournament broadcasting. Alongside your esports units, you'll also complete foundational units in either business or information technology, building skills that apply well beyond gaming.
As a blended education model, you gain skills on-campus in a highly supportive environment. You'll have access to a suite of services designed to help you achieve your study goals and advance your career.
Graduates can enter the workforce directly or continue into a QUT bachelor degree in Business, IT, or Games and Interactive Environments with up to 96 credit points of advanced standing. No additional application required.
You'll cover the fundamentals of esports, including the practical and theoretical sides of the industry, the impact of physical and mental health, pro-athlete attitudes and values, esports business strategies and a range of digital technologies. You'll also choose to specialise in either business or information technology, completing foundational units in your chosen discipline from semester one.
Your course is split 50/50: four esports-specific units (48 credit points) and four pathway units (48 credit points) in business or IT. This means you're building real, transferable skills alongside your esports studies from week one.
As a diploma student, you'll learn in a supportive environment that will prepare you for future academic success. You'll be part of a community with opportunities to make friends and network, and benefit from:
- State-of-the-art learning spaces including access to QUT's purpose-built esports arena
- Support from educators who take a real-world focus and have genuine industry experience
- Smaller class sizes with more contact hours than a standard university lecture
- Dedicated academic support including study skills development, peer mentoring and one-on-one consultations
By the end of the year, you'll hold a completed diploma qualification. If you choose to continue, you receive a guaranteed offer into the corresponding QUT bachelor degree. Your diploma units transfer directly as first-year credit, with no additional application required.
Careers and outcomes
Graduates of this diploma will have a broad range of career possibilities across the esports industry and beyond. Esports is a billion-dollar global sector, but the skills you develop here, including business strategy, digital technology, data analysis, project coordination and content production, are the same skills employers are hiring for across marketing, tech, media, events and sport.
Within esports and gaming, graduates pursue roles including:
- Tournament and event operations, including logistics, venue management and live production
- Team management and coaching, including performance analysis and player welfare
- Marketing and sponsorship, including brand partnerships and audience growth
- Content and broadcast production, including livestreaming, commentary and social media
- Data analysis and performance technology
- Community management and fan engagement
When you continue into a QUT bachelor degree, the career possibilities expand further:
- Business graduates can choose from 12 majors including marketing, management, finance and entrepreneurship
- IT graduates specialise in computer science or information systems
- Games and Interactive Environments graduates move into game design, animation and software development
Course articulation
Once you have successfully completed this course, you will be automatically offered a place in:
- Bachelor of Business
- Bachelor of Games and Interactive Environments (available for commencement in Semester 1 (February) only)
- Bachelor of Information Technology
To achieve maximum credit (with your diploma grades) for your diploma and matching degree, you must complete a full information technology or business pathway.
Your actual fees may vary depending on which units you choose. We review fees annually, and they may be subject to increases.
2027 fees
2027: Fee available from October
2027 fees
2026 fees
2026: CSP $13,500 per year full-time (96 credit points)
2026 fees
2026: $44,100 per year full-time (96 credit points)
Student services and amenities fees
You may need to pay student services and amenities (SA) fees as part of your course costs.
HECS-HELP: loans to help you pay for your course fees
You may not have to pay anything upfront if you're eligible for a HECS-HELP loan.
You can apply for scholarships to help you with study and living costs.
QUT Rising Sports Scholarship
QUT’s high performance offering for students with outstanding sporting achievement.
- Scholarship eligibility
- Sporting excellence